Build the segments
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A segment is a saved group of players who match your conditions, for example players who have not opened the game for 30 days. You can send a one-time push, in-app message, or email to a segment, or use it in a journey to decide who enters and which message each player gets. Build the segments before the journeys.
How to create segments
Anchor link toCreate each segment in Audience → Segments with the filters from the tables below.
There are several ways to build a segment. This page covers segments by events and by tags. You can also build segments from:
- Existing segments
- Anniversary dates
- User ID
- An imported file
- Geolocation
- A description in plain words, with AI
For all the ways, see How to create segments.
Inactivity segments need event history: At-risk players start to fill 8 days after PW_ApplicationOpen events begin to arrive, and Lapsed players after 30 days.
Segments by events
Anchor link toThese segments are built from the main events that players trigger in the game. Use them as a starting point or for inspiration: change the numbers, such as the days, or build your own segments. To set the filters, see Build segments by events.
Most of them feed a journey from Build the journeys, so build the ones for the journeys you plan to launch.
| Segment | Filters | Use it to |
|---|---|---|
| Tutorial drop-off |
| Message players who started the tutorial in the last 7 days and have not finished it. Feeds a one-time entry of the Onboarding for new players journey |
| Active players |
| Send announcements to players who still play, for example about a new event. Feeds the Live event and VIP announcements journey |
| At-risk players |
| Win back players who stopped opening the game 8 to 30 days ago. This is the first stage of reactivation. Feeds the Reactivation for inactive players journey |
| Lapsed players |
| Win back players who have not opened the game for 30 days, with a bigger comeback offer than for At-risk players. The second filter leaves out devices with no app opens recorded at all. Feeds a copy of the Reactivation for inactive players journey |
| Engaged non-payers |
| Offer a first purchase to players who play a lot but have never bought anything. Feeds the first purchase offer. Needs PW_InAppPurchase tracking: without it, the segment also matches players who have paid |
| Frequent payers |
| Give the players who buy most often their own offers, for example early access. To group payers by how much they spend instead, use the RFM spend tiers below. Feeds the Live event and VIP announcements journey |
| First-time payers |
| Tell a player’s first purchase from later ones. Feeds the Second purchase offer journey |
| Recent payers |
| Tell payers apart from other players, for example to send them a different offer in the Reactivation for inactive players journey |
| Achievement hunters |
| Offer exclusive content to players who collect many achievements. Feeds the Live event and VIP announcements journey |
| Stuck players |
| Offer help to players who keep failing a level and have not cleared one lately, before they quit. Feeds the Help for stuck players journey |
| Daily engaged players |
| Announce live events or early access to players who open the game often. PW_ApplicationOpen counts each time the game comes to the foreground, not only cold launches |
| Lapsed payers |
| Give players who paid recently and then stopped playing their own comeback offer, for example in a copy of the Reactivation journey. Built from existing segments |
Segments by tags
Anchor link toThese segments are built from player tags. Use them as a starting point or for inspiration: change the values, or build your own segments. To set the filters, see Build segments by tags.
Most of them need the tags from Store player data in tags.
| Segment | Filter | Use it to |
|---|---|---|
| Players without push | Push Alerts Enabled is false | Find players who declined or never allowed notifications, for example to ask them again with an in-app message or to reach them by email |
| Non-paying players | is_paying_user is false | Send messages meant for players who have not paid yet |
| Low-balance players | soft_currency_balance less or equals 200 | Offer a currency pack. Choose the number that counts as low in your game |
| VIP players | vip_tier is gold | Give VIP players their own offers and early access |
Install anniversary
Anchor link toThis segment finds players who installed the game on this day in an earlier year. It feeds the Anniversary reward journey, which checks it every day.
To build it:
- Add a filter by the
First Installtag. - Open the time frame dropdown and choose is today in the ANNIVERSARY section.
- Add a second
First Installfilter with N or more days ago set to 365, joined with AND. The anniversary operator compares only the month and day, so without this filter the segment also includes players who installed today.