Supports iOS, Android
Download Plugin Download Sample Plugin API Docs
To integrate Pushwoosh into your Unreal Engine project:
1. Download Pushwoosh Plugin and put it in your Plugins folder.
2. Enable Pushwoosh module in YourProjectName.uproject:
"Plugins": [{"Name": "Pushwoosh","Enabled": true}],
3. Configure your project in Firebase Console.
4. Locate the google-services.json file to the Config
folder in your project directory.
You should've gotten the google-services.json
file while creating the app in Firebase console. If you haven't, please consult this thread (section Get a config file for your Android app).
5. Add Pushwoosh
module to the dependency list of you project:
PrivateDependencyModuleNames.AddRange(new string[] { "Pushwoosh" });
6. Recompile your project.
7. Specify Pushwoosh Application Id and FCM Project Number in Project Settings...-> Plugins -> Pushwoosh
8. Initialize Pushwoosh plugin and register for push notifications:
if (FPushwooshModule::IsAvailable()){FPushwooshModule& pushwoosh = FPushwooshModule::Get();pushwoosh.Initialize();pushwoosh.RegisterForPushNotifications();}
9. (Optional) set push registration and push notification listeners before initializing plugin:
void YourComponent::InitPushwooshListeners(){FPushwooshModule::PushRegistrationSucceeded.AddUObject(this, &YourComponent::PushRegistrationSucceeded_Handler);FPushwooshModule::PushRegistrationError.AddUObject(this, &YourComponent::PushRegistrationError_Handler);FPushwooshModule::PushAccepted.AddUObject(this, &YourComponent::PushAccepted_Handler);}void YourComponent::PushRegistrationSucceeded_Handler(FString token){// TODO: handle successful registration}void YourComponent::PushRegistrationError_Handler(FString error){// TODO: handle push registration error}void YourComponent::PushAccepted_Handler(FString data){// TODO: handle push open}
9. For iOS add Push Notifications Capability to your project. This can be done by adding following key-value pair in Intermediate/ProjectFilesIOS/build/${YourProject}.build/${Configuration}-iphoneos/${YourProject}.build/${YourProject}.app.xcent:
<key>aps-environment</key><string>development</string>
<key>aps-environment</key><string>production</string>
10. For Android make sure Unreal Engine and Pushwoosh Plugin does not have conflicting libraries.